Ok, so I can't program and I don't know if what I'm suggesting is possible...
This game Autumn Fog ([URL]) is somewhat similar to Soldat, especially the map format. There are 3 sided polygons which are stuck together by verticy, shaded, and textured. Here's a screen of the editor:
[IMAGE]
The main difference is how a map is made. The verticies are placed first, and then connected. That makes the polys actually joined and there are no polybugs. My idea is for a mapeditor like this to be made for Soldat if it's possible. I don't know what language AF is programmed in, but I'm sure that can be found out on the forums or from the author. If anyone is interested about the editor, it's included with the main download.
This game Autumn Fog ([URL]) is somewhat similar to Soldat, especially the map format. There are 3 sided polygons which are stuck together by verticy, shaded, and textured. Here's a screen of the editor:
[IMAGE]
The main difference is how a map is made. The verticies are placed first, and then connected. That makes the polys actually joined and there are no polybugs. My idea is for a mapeditor like this to be made for Soldat if it's possible. I don't know what language AF is programmed in, but I'm sure that can be found out on the forums or from the author. If anyone is interested about the editor, it's included with the main download.