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Developers Corner
Soldat Forums - Soldat Talk
Topics
1. Dedicated server on other platforms
2. Inegrate new scenery GFX
3. Custom bots
4. control bots actions
5. Soldat BOTMAKER under development
6. Customizing the weapons
7. Log parser (stat engine)
8. What Language was Soldat Written in?
9. bot makin...
10. PMS File Format
11. Map Info
12. Soldat's developement
13. Format Copyrights
14. Some questions
15. Did anyone consider MAC OSX and Soldat ????
16. Translation
17. Mod tools?
18. Direct Code
19. Bot API
20. Java
21. How bout..
22. How the demo recording is done...
23. Making soldat compatible with macintosh...
24. How the soldat player models are done?
25. Predator bonus
26. Querying a Soldat Server
27. make a windows switch
28. querying lobby server
29. How to check if a Soldat server is online
30. Soldat Bugs
31. Soldat chat client
32. Multi Platform Soldat
33. PoW Hostage Saving
34. langauges.
35. Soldat Admin Protocol
36. Character Editor
37. Server scripts
38. More logs in log-folder
39. Communicating with Soldat itself
40. I would like to make a mod??
41. 3d Studio Max
42. Game Pad support...
43. c/c++ programming libraries?
44. Modification
45. Soldat Map Window
46. Soldat demo file format specification
47. true polygons in map maker
48. Soldat Remake, 3D and more caracteristics
49. Will the Interface Maker Source Code be released?
50. New Map Maker
51. What are the sectors for in the map file?
52. Smart Bots
53. Map Editor Idea
54. Soldat in Linux
55. Map File Format
56. Ideas
57. Soldat Server on IRC
58. shocks
59. How i can get number of players?
60. Map Idea
61. www.coderauctions.com
62. All of you designers...
63. soldat ultra manager ..
64. c/c++ library resource!
65. cool program to make
66. Anti-Hacking Idea
67. Soldat port to xbox
68. A request to all of you making new Map Makers
69. New Soldat Client!
70. Testers needed! - [1.2.0 now released!]
71. MapMaker: Need Help
72. Admin source code
73. begining of a php admin tool. help
74. Efficient searching (and sorting)
75. New map maker coming...
76. Lobby server [experimental] and ideas
77. Map File Format Suggestions
78. The Ouden Project
79. Quick map maker update
80. Nickname Registration Service BETA
81. Server Protocal
82. joining as spectator with commandline
83. #aM|-Soldat-Runner-2005-
84. (moved) this the thing that soldat was made with?
85. .cfg editor
86. Soldat Admin Extended
87. Soldat SigCenter - Up & running again...
88. wanting to learn
89. Stats
90. O_O
91. soldat.ini specatator issue?
92. request
93. It doesn't work on Linux
94. Nicks security based on IP-address
95. Multi-Line chat issues
96. question about the textures
97. map name in .sdm file
98. Ping reading issues
99. Map version value
100. Bullets and bugs
101. php server start/stop script
102. CW-Seek {mIRC Bot}
103. c++ ip and name gatherer
104. Mime type.
105. new method for bot waypointing
106. simple c++ server message source
107. Blender import script for soldat maps
108. c++ server application
109. [REQUEST] Registration system
110. Help!!
111. Buggy Soldat-Lobbyserver!!!
112. SOLDAT NEEDS A RATING SYSTEM
113. NEW GAME MODES, my ideas
114. Soldat on psp?
115. Microsoft offers Visual Studio free
116. Soldat Prototype - making a soldat game
117. A better gostek changer (idea)
118. simple question ...
119. Soldat Run Commands
120. Soldat Rating System
121. Free shell accounts (linux)
122. New soldat game (3D)
123. SNS - idea
124. Majors And Soldiers
125. Delphi
126. soldat on linux
127. Looking for a good delphi Programmer
128. Lobby request
129. LOBBY!
130. barret / m79 !!!!!
131. What do I do If I wanna register as staff?
132. Coding
133. Project RedBlack, Download Toy #1
134. Weird output
135. remote admin for linux?
136. downloading files from the game server.
137. Computer too fast for its own good
138. admin in vb
139. Need a good and reliable status script
140. Online server admin - developpementtttt
141. idea: GLOBAL RANKING SYSTEM
142. GLOBAL RANKING SYSTEM
143. Expanded REFRESH Packet
144. Movies
145. Soldat player stat's changer
146. Access Soldat?
147. Different character genders.