( search forums )
question about the textures
Soldat Forums - Soldat Talk - Developers Corner
Deleted User
July 30, 2005, 11:42 pm
hiya, i just wondered how are the texture coords on the polys worked out? i looked thru the map editor source but its delphi code, and its not my hot subject, if anyone could help it would be sweet. :)

July 31, 2005, 2:48 am
To quote from Meitzi's VB source code:

TX As Single 'Texture position, normal texture is X / 160
TY As Single 'Texture position, normal texture is y / 120
'with these you can zoom, tilt, make texture like 3d etc..

I just had that sitting in easy reach, and it's from the older 1.0.5b map format. I don't think it changed, but I didn't check.