hiya, i just wondered how are the texture coords on the polys worked out? i looked thru the map editor source but its delphi code, and its not my hot subject, if anyone could help it would be sweet. :)
To quote from Meitzi's VB source code:
TX As Single 'Texture position, normal texture is X / 160
TY As Single 'Texture position, normal texture is y / 120
'with these you can zoom, tilt, make texture like 3d etc..
I just had that sitting in easy reach, and it's from the older 1.0.5b map format. I don't think it changed, but I didn't check.