Hey, I've started making yet another Soldat admin program and I have some problems with getting players ping info. At forst it looked ok, as raw numbers, but then I added "lag-o-meter" graph that shows avarage players ping.
So what's the problem?
Basically no matter how big bandwith load I have, it shows almost the same values. It's expecially visible when I download or upload a lot, when I see what's situation in game and players are just disapearing and aperaing in other places and it still shows similiar values. I know it's coded properly as raw data number s are similiar and match data from other programs.
So I think that 1 byte lag info may be the reason. Is there a reliable way to check real player lag? And what do these ping numbers represent when lag is over 255? My upload is pretty bad and getting reliable ping readouts might help me and others with similiar situation with running Soldat servers in some better way.
If it's impossible to get that data from Soldat server, what to do then? I've also checked gamestat.txt file - it looks like it can show ping values greater than 255, so in theory I could use it, but on the other hand it's not the best way for someone who links to server remotely.
In advance, thanks for all your help.
So what's the problem?
Basically no matter how big bandwith load I have, it shows almost the same values. It's expecially visible when I download or upload a lot, when I see what's situation in game and players are just disapearing and aperaing in other places and it still shows similiar values. I know it's coded properly as raw data number s are similiar and match data from other programs.
So I think that 1 byte lag info may be the reason. Is there a reliable way to check real player lag? And what do these ping numbers represent when lag is over 255? My upload is pretty bad and getting reliable ping readouts might help me and others with similiar situation with running Soldat servers in some better way.
If it's impossible to get that data from Soldat server, what to do then? I've also checked gamestat.txt file - it looks like it can show ping values greater than 255, so in theory I could use it, but on the other hand it's not the best way for someone who links to server remotely.
In advance, thanks for all your help.