Download
http://www.denacke.net/Dibo/maps/htf_Tower.PMS
Screen:
http://www.denacke.net/Dibo/maps/htf_Tower.jpg
red / blue dots: = spawnpoints
white dots = medikits (set to max. 1)
green dots = grenades (set to max. 5)
yellow dots = possible yellow flag spawn
To avoid base camping, the bases are set to "hurt" inside. The map has a faster concept than htf_FirstBlood and doesnt look like a ctf map anymore (or at least not that much). Everything is kinda open, and cause of that the flagger always has to be on the run and defended by his teammates.
Ill try another very different concept soon, cause what would a new mode be without a mappool :p
http://www.denacke.net/Dibo/maps/htf_Tower.PMS
Screen:
http://www.denacke.net/Dibo/maps/htf_Tower.jpg
red / blue dots: = spawnpoints
white dots = medikits (set to max. 1)
green dots = grenades (set to max. 5)
yellow dots = possible yellow flag spawn
To avoid base camping, the bases are set to "hurt" inside. The map has a faster concept than htf_FirstBlood and doesnt look like a ctf map anymore (or at least not that much). Everything is kinda open, and cause of that the flagger always has to be on the run and defended by his teammates.
Ill try another very different concept soon, cause what would a new mode be without a mappool :p