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htf_Tower
Soldat Forums - Misc - Soldat Beta Testing
grand_diablo
June 12, 2005, 1:05 pm
Download
http://www.denacke.net/Dibo/maps/htf_Tower.PMS

Screen:
http://www.denacke.net/Dibo/maps/htf_Tower.jpg

red / blue dots: = spawnpoints
white dots = medikits (set to max. 1)
green dots = grenades (set to max. 5)
yellow dots = possible yellow flag spawn

To avoid base camping, the bases are set to "hurt" inside. The map has a faster concept than htf_FirstBlood and doesnt look like a ctf map anymore (or at least not that much). Everything is kinda open, and cause of that the flagger always has to be on the run and defended by his teammates.

Ill try another very different concept soon, cause what would a new mode be without a mappool :p

Chakra`
June 12, 2005, 1:42 pm
Another stunning map ....if a tad phallic :)

I can see alot of those tunnels seeming good quick escapes for any flag holders, but then being easily trapped from both sides with wandering enemies trying to hunt you down. Should prove very interesting.

KnOt
June 12, 2005, 1:58 pm
Looks sweet, I can imagine the game-play being good too.. Very 'king of the hill'