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htf_Nuclear
Soldat Forums - Misc - Soldat Beta Testing
grand_diablo
June 12, 2005, 2:25 pm
here we go again...

This time the concept is more dm'ish and still enables some tactical play.

red / blue dots = spawns
yellow dot = yellow flag spawn
area with green fog = hurts

Download
http://www.denacke.net/Dibo/maps/htf_Nuclear.PMS

Screen:
http://www.denacke.net/Dibo/maps/htf_Nuclear.jpg


A little concept listing of all 3 htf maps by now
(+ to +++++, my own subjective view)

htf_FirstBlood
Tactics: +++++
Speed: ++
Size: ++++
DM: +

htf_Tower:
Tactics: ++++
Speed: ++++
Size: +++
DM: +++

htf_Nuclear:
Tactics: ++
Speed: +++++
Size: ++
DM: ++++

Chakra`
June 12, 2005, 2:31 pm
Hooooo yeah. I like that. Alot. That's what i'm talking about.

There's gonna be alot of pain dealt in the server that's played on.

MisterX
June 12, 2005, 2:47 pm
That's also a nice map. I haven't played it yet, but shouldn't be the entrances in the middle be a bit lower? At least it looks like that the people who spawn down can't get to the flag as fast as the ones spawning up. At least looks like a nice concept, although I'm not sure if this mode will ever be played. Like with pointmatch, wich is rarely ever played I guess.

grand_diablo
June 12, 2005, 2:52 pm
it has good chances imo, as its a mode of its own, while pointmatch is "just" a dm variation.