Back in 1.2 the hit point ratios were changed to:
head shot was: 110% is: 120%
torso shot is: 100%
leg shot was: 80% is: 90%
Now I think this is an appropriate time for me to put forward a change to this. Now that the speed of the bullets affects the damage done, I think that the 30% difference between hitting the head and hitting the leg is much much too big.
At the moment, one of the main parts of killing your enemy is getting above him. That way you can shoot down, hence your bullets will be faster causing more damage, as well as the 120% hit points.
I think that reducing the difference between the ratios, such as in the example that follows, would allow more variety in the gameplay and open up new routes once more.
Head shot: 105%
Torso: 100%
Leg: 95%
Either that (1.1.x style), or a straight 100% across the board like in 1.05b.
Of course, this would also make weapon editing easier because you won't have to allow so much for head and leg shots, which make a massive difference.
Now is the best time to try out these, in the alpha and beta testing stages.
*Cold Fusion*
head shot was: 110% is: 120%
torso shot is: 100%
leg shot was: 80% is: 90%
Now I think this is an appropriate time for me to put forward a change to this. Now that the speed of the bullets affects the damage done, I think that the 30% difference between hitting the head and hitting the leg is much much too big.
At the moment, one of the main parts of killing your enemy is getting above him. That way you can shoot down, hence your bullets will be faster causing more damage, as well as the 120% hit points.
I think that reducing the difference between the ratios, such as in the example that follows, would allow more variety in the gameplay and open up new routes once more.
Head shot: 105%
Torso: 100%
Leg: 95%
Either that (1.1.x style), or a straight 100% across the board like in 1.05b.
Of course, this would also make weapon editing easier because you won't have to allow so much for head and leg shots, which make a massive difference.
Now is the best time to try out these, in the alpha and beta testing stages.
*Cold Fusion*