Setting the weapons.ini as follows will both disarm the player (since its the "punch" bullet type) and force them away from you as it does little damage. I don't know if the punch bullet type is supposed to disarm other players or not.
Makes a neat admin-slap utility.
[any weapon here]
Damage=1
FireInterval=0
Ammo=100
ReloadTime=1
Speed=200
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Also, setting the bullet type to flame and making the speed anything above 100 or so causes it to brush the walls rather than acting as a flamethrower. Anyone stepping between you and the wall is unaffected, they have to be hit by the splash of the flames against a wall.
There can only be 255 frag grenade type bullets at a time. After any more then that are fired then they simply don't appear on-screen, nor do they explode.
Makes a neat admin-slap utility.
[any weapon here]
Damage=1
FireInterval=0
Ammo=100
ReloadTime=1
Speed=200
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Also, setting the bullet type to flame and making the speed anything above 100 or so causes it to brush the walls rather than acting as a flamethrower. Anyone stepping between you and the wall is unaffected, they have to be hit by the splash of the flames against a wall.
There can only be 255 frag grenade type bullets at a time. After any more then that are fired then they simply don't appear on-screen, nor do they explode.