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1.2.1 weapons.ini
Soldat Forums - Misc - Soldat Beta Testing
Michal Marcinkowski
June 18, 2005, 2:59 pm
Here are the 1.2.1 weapon settings as promised:

[USSOCOM]
Damage=190
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=4
MovementAcc=1

[Desert Eagles]
Damage=210
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=7
MovementAcc=1

[HK MP5]
Damage=120
FireInterval=6
Ammo=30
ReloadTime=105
Speed=190
BulletStyle=1
StartUpTime=0
Bink=2
MovementAcc=1

[Ak-74]
Damage=122
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=3
MovementAcc=1

[Steyr AUG]
Damage=80
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=2
MovementAcc=1

[Spas-12]
Damage=130
FireInterval=32
Ammo=7
ReloadTime=175
Speed=140
BulletStyle=3
StartUpTime=0
Bink=10
MovementAcc=1

[Ruger 77]
Damage=252
FireInterval=30
Ammo=4
ReloadTime=75
Speed=330
BulletStyle=1
StartUpTime=0
Bink=15
MovementAcc=3

[M79]
Damage=160000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=115
BulletStyle=4
StartUpTime=0
Bink=30
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=6

[FN Minimi]
Damage=100
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=3
MovementAcc=2

[XM214 Minigun]
Damage=55
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=1
MovementAcc=1

[Flamer]
Damage=1000
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=2
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=3
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=36
Speed=180
BulletStyle=8
StartUpTime=0
Bink=3
MovementAcc=1

[Combat Knife]
Damage=210000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=30
ReloadTime=70
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=150000
FireInterval=60
Ammo=1
ReloadTime=600
Speed=230
BulletStyle=12
StartUpTime=0
Bink=20
MovementAcc=1

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=2
MovementAcc=1

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=50
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

EDIT:
There was a mistake in the Socom damage.

Chakra`
June 18, 2005, 3:21 pm
Who knew every weapon had bink?! ..no one told me this. Am I the only one suprised by that?

DeMonIc
June 18, 2005, 3:39 pm
I remember when it was said "added bink to all guns", but the LAW didn't have bink as I recon ;\

Michal Marcinkowski
June 18, 2005, 3:50 pm
Actually I'm quite surprised too. The bink was done in a different way, all guns had a little if it based on some calculations not strict values. Load the file and see if it plays the same.