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Soldat Forums - Misc - Soldat Beta Testing
Michal Marcinkowski
June 20, 2005, 5:25 pm
I fixed nearly all the 1.2.2a bugs. The things that I didn't fix are mostly old bugs that I can't fix :(.
I'm not fixing the modded weapons bugs, it's too much work, I intended it for modifying not changing the whole game, maybe in the next version...
There are things that need testing in the change list, some of them are experimental. Of course the weapons settings have changed according to your suggestions. So let's start testing:).

Changes 1.2.2a - 1.2.2b:
- Added new commands: /advance 0-1, /realistic 0-1, /survival 0-1, for changing server game settings (eg. /realistic 1)
- Added spectator can use free cam by pressing next and previous player buttons (default left and right mouse buttons)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots of players, can be turned off in soldat.ini 'PacketRate_Adjusting=1')
- Added selection of No weapon for secondary
- Added working pause for server and players
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled /adminpass command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified less horizontal boost for minigun
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified shotgun has more kickback
- Modified hit ratio for head, 5% less damage
- Modified ShowRealLag option in soldat.ini, modifies bullet start position according to player ping and bullet owners ping
- Fixed server-client time synchronization
- Fixed friendly fire for clients (team players don't blead if it is off)
- Fixed invisible bullets in multiplayer
- Fixed if holding two weapons of the same kind - losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)

Press jump key + duck key to throw flag (up + down).
/game command changed to /gamemode



patch: http://www.soldat.pl/temp2/beta122b.zip
server: http://www.soldat.pl/temp2/soldatserver231.zip

Deleted User
June 20, 2005, 5:38 pm
Nice work Michal you sexy minx. I'm going to go test the -mod parameter :)

-RaveN`tP-
June 20, 2005, 5:43 pm
Why did you leave the /game-command out?
Forgot it or was it too hard to fix?

Chakra`
June 20, 2005, 5:51 pm
Good work guv, you'll do us proud.

Two things though.

1.Stat gun damage has been increased to 180 from 40? Whats that about you nutter.

2. The backflip. Is it just my imagination or is it more horizontal than before?

SERIAL KILLeR
June 20, 2005, 5:56 pm
The new delay on the law(not in the list?) can be avoided by pressing fire when flying then land an crouch.

KnOt
June 20, 2005, 5:58 pm
- Modified hit ratio for head, 5% less damage

Perhaps this might make fighting for high ground slightly less important.. Anyway, nice work.. couldn't ask for much more :Q

Oh and yeah, what about the /game command? It doesn't work anymore..

Alamo
June 20, 2005, 6:44 pm
quote:Originally posted by Michal Marcinkowski
- Modified rambomatch: players can't kill each other if someone is rambo


Yey!

Michal Marcinkowski
June 20, 2005, 6:47 pm
/game command changed to /gamemode

The backflip? It should be less.

grand_diablo
June 20, 2005, 7:28 pm
Yeh, the backflip should be less indeed, i dont see a visible difference to the backflip in 122a ^^

quote:- Fixed invisible bullets in multiplayer

if that really worked, ill drive to Nadarzyn and kiss your feet ;o


quote:- Modified ricochet angle is slightly larger

ugh... nah... it was fine before imo, lets see ^^


SERIAL KILLeR
June 20, 2005, 7:39 pm
It looks strange when you throw a flag it "spawns" 3 meters from you and then falls

Michal Marcinkowski
June 20, 2005, 9:18 pm
>> if that really worked, ill drive to Nadarzyn and kiss your feet ;o
I'm waiting:). We have to do some testing if it works, on a large map like ctf_Run.

grand_diablo
June 20, 2005, 9:44 pm
btw about the backflip: I dont feel how its different from 122a O.o

should be more vertical and less powerful still :)

Kazuki
June 20, 2005, 10:47 pm
Oh, wow. Seems like you're working harder than you ever have during this beta testing session, MM. :P These changes are all amazing.

Cookie.
June 20, 2005, 11:23 pm
TY! For adding the no weapon for secondary I asked about :)
I really didn't notice that much change with the minigun surfing :\

arC
June 21, 2005, 6:43 am
quote:- Modified rambomatch: players can't kill each other if someone is rambo

Press jump key + duck key to throw flag (up + down).


You are a legend Michal :)

Deleted User
June 21, 2005, 6:47 am
It seems like the minigun surf is less powerful, but it may be just because he said it was. =
Still, awesome work, Michal. Bullets seem to ricochet more, which may or may not be such a good thing. We need to test it on a good map.

Sticky
June 21, 2005, 8:35 am
quote:Originally posted by Michal Marcinkowski
- Modified rambomatch: players can't kill each other if someone is rambo

Could the friendly fire option let the other players kill eachother?

Tha Doggfather
June 21, 2005, 2:03 pm
No, since Rambomatch isn't a teamgame.

Bugs Revenge
June 21, 2005, 2:32 pm
Owwww... Good Job man, you must've been working on it for a while..
so great work, now for the testing --> :D

Soap
June 22, 2005, 1:34 pm
Michal:

I stopped mapping because I thought game had become pretty much inactive. Since I know that you are still alive and well, would I be able to chuck in a few maps to the new version?

Ta.

FliesLikeABrick
June 22, 2005, 11:14 pm
are there any changes to the dedicated server soldat.ini and other settings files? aka can i save those files and overwrite the new ones when i upgrade, or do i need to go through and put all the settings back by hand because you changed something?

Cookie.
June 22, 2005, 11:24 pm
Maybe you could add the option for fists to the weapon menu as well :)

?
June 22, 2005, 11:45 pm
or one could jsut press f...

Cookie.
June 23, 2005, 3:09 am
That takes to long! thats the whole point!