I fixed nearly all the 1.2.2a bugs. The things that I didn't fix are mostly old bugs that I can't fix :(.
I'm not fixing the modded weapons bugs, it's too much work, I intended it for modifying not changing the whole game, maybe in the next version...
There are things that need testing in the change list, some of them are experimental. Of course the weapons settings have changed according to your suggestions. So let's start testing:).
Changes 1.2.2a - 1.2.2b:
- Added new commands: /advance 0-1, /realistic 0-1, /survival 0-1, for changing server game settings (eg. /realistic 1)
- Added spectator can use free cam by pressing next and previous player buttons (default left and right mouse buttons)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots of players, can be turned off in soldat.ini 'PacketRate_Adjusting=1')
- Added selection of No weapon for secondary
- Added working pause for server and players
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled /adminpass command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified less horizontal boost for minigun
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified shotgun has more kickback
- Modified hit ratio for head, 5% less damage
- Modified ShowRealLag option in soldat.ini, modifies bullet start position according to player ping and bullet owners ping
- Fixed server-client time synchronization
- Fixed friendly fire for clients (team players don't blead if it is off)
- Fixed invisible bullets in multiplayer
- Fixed if holding two weapons of the same kind - losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)
Press jump key + duck key to throw flag (up + down).
/game command changed to /gamemode
patch: http://www.soldat.pl/temp2/beta122b.zip
server: http://www.soldat.pl/temp2/soldatserver231.zip
I'm not fixing the modded weapons bugs, it's too much work, I intended it for modifying not changing the whole game, maybe in the next version...
There are things that need testing in the change list, some of them are experimental. Of course the weapons settings have changed according to your suggestions. So let's start testing:).
Changes 1.2.2a - 1.2.2b:
- Added new commands: /advance 0-1, /realistic 0-1, /survival 0-1, for changing server game settings (eg. /realistic 1)
- Added spectator can use free cam by pressing next and previous player buttons (default left and right mouse buttons)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots of players, can be turned off in soldat.ini 'PacketRate_Adjusting=1')
- Added selection of No weapon for secondary
- Added working pause for server and players
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled /adminpass command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified less horizontal boost for minigun
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified shotgun has more kickback
- Modified hit ratio for head, 5% less damage
- Modified ShowRealLag option in soldat.ini, modifies bullet start position according to player ping and bullet owners ping
- Fixed server-client time synchronization
- Fixed friendly fire for clients (team players don't blead if it is off)
- Fixed invisible bullets in multiplayer
- Fixed if holding two weapons of the same kind - losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)
Press jump key + duck key to throw flag (up + down).
/game command changed to /gamemode
patch: http://www.soldat.pl/temp2/beta122b.zip
server: http://www.soldat.pl/temp2/soldatserver231.zip