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Forcematch! New map + weapons
Soldat Forums - Misc - Soldat Beta Testing
BManx2000
June 29, 2005, 12:17 am
I got this idea from Lapis Lazuli's thread, and I decided to make a new map and new weapons for it. The idea is that you try to force people into the deadly polys with modified guns. The guns do no damage, so the winner is the person with the least deaths when the time is up. Feel free to tweak the weapons or make new maps.

Map screenies:
Actual Size
[IMAGE]

Overview
[IMAGE]
The map is fully waypointed, but the bots are stupid so it doesn't help them survive much :P

Edit: new map version with ice.
http://m00.laughingllamas.com/fileupload/index.php?act=dl&file=Zm9yY2VtYXRjaDFfdjIuemlw

Edit2: New map by sticky.
http://llsc.us/members/Sticky/uploads/fm_stickycentre.PMS

Weapons.ini settings (turn off the deagles, ruger, barret, minimi, and socom, since I didn't modify those):

[USSOCOM]
Damage=181
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=205
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[HK MP5]
Damage=1
FireInterval=1
Ammo=90
ReloadTime=180
Speed=190
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=7

[Ak-74]
Damage=1
FireInterval=1
Ammo=5
ReloadTime=200
Speed=300
BulletStyle=10
StartUpTime=0
Bink=20
MovementAcc=1

[Steyr AUG]
Damage=1
FireInterval=30
Ammo=12
ReloadTime=200
Speed=220
BulletStyle=10
StartUpTime=0
Bink=0
MovementAcc=6

[Spas-12]
Damage=1
FireInterval=8
Ammo=12
ReloadTime=100
Speed=200
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=242
FireInterval=33
Ammo=4
ReloadTime=75
Speed=330
BulletStyle=1
StartUpTime=0
Bink=13
MovementAcc=3

[M79]
Damage=1
FireInterval=4
Ammo=6
ReloadTime=130
Speed=110
BulletStyle=10
StartUpTime=0
Bink=15
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=6

[FN Minimi]
Damage=88
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2

[XM214 Minigun]
Damage=1
FireInterval=2
Ammo=150
ReloadTime=150
Speed=400
BulletStyle=3
StartUpTime=50
Bink=0
MovementAcc=1

[Flamer]
Damage=1
FireInterval=2
Ammo=200
ReloadTime=5
Speed=300
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=1
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=1
FireInterval=2
Ammo=10
ReloadTime=100
Speed=300
BulletStyle=10
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=1
FireInterval=1
Ammo=5
ReloadTime=300
Speed=230
BulletStyle=10
StartUpTime=15
Bink=0
MovementAcc=1

[Punch]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=1
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=180
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

EDIT2: New map by sticky. New settings with more weapons.

N1nj@
June 29, 2005, 12:19 am
which one did u modify? why don't u just show us that...it's easier IMO

BManx2000
June 29, 2005, 12:29 am
I posted the whole thing because it's easier to paste into weapons.ini that way. Just look at the ones that have 1 for damage. Or better yet, turn off the ones I said to turn off and test the other ones.

Kazuki
June 29, 2005, 1:55 am
Haha! Fun-fun! We should try this sometime. :)

Sticky
June 29, 2005, 10:53 pm
Joy!

Deleted User
June 30, 2005, 2:20 am
Awesome. I'm glad someone finally took the idea and put it down on paper.

Thanks BMan!

N1nj@
June 30, 2005, 3:10 am
i found it pretty hard to push a person down if he does not jump and stay on ground

LazehBoi
June 30, 2005, 4:02 am
Did you play before Bman changed all of the polies to ice? It's cooler now that he did that. Sticky made a map for FM that was pretty rad, too

Deleted User
June 30, 2005, 12:15 pm
I made a few balancing changes to all the weapons and I think I've come up with something a bit more fair.

All the weapons now somewhat relate to their real counterparts, and there's a nice bit of balancing between them.

Oh yes, all the weapons are included with these changes too.

I set all the bullet types to 11 (the ones that I decided would be best at 11) because the bullets don't show and it still pushes them back, which is quite nice.

[USSOCOM]
Damage=1
FireInterval=1
Ammo=25
ReloadTime=1
Speed=200
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=1
FireInterval=1
Ammo=50
ReloadTime=25
Speed=150
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=3

[HK MP5]
Damage=1
FireInterval=5
Ammo=60
ReloadTime=70
Speed=200
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=5

[Ak-74]
Damage=1
FireInterval=15
Ammo=75
ReloadTime=100
Speed=225
BulletStyle=11
StartUpTime=0
Bink=5
MovementAcc=5

[Steyr AUG]
Damage=1
FireInterval=20
Ammo=65
ReloadTime=85
Speed=300
BulletStyle=11
StartUpTime=0
Bink=4
MovementAcc=3

[Spas-12]
Damage=1
FireInterval=15
Ammo=12
ReloadTime=65
Speed=225
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=5

[Ruger 77]
Damage=1
FireInterval=15
Ammo=25
ReloadTime=100
Speed=255
BulletStyle=11
StartUpTime=0
Bink=5
MovementAcc=15

[M79]
Damage=1
FireInterval=10
Ammo=6
ReloadTime=85
Speed=125
BulletStyle=10
StartUpTime=0
Bink=7
MovementAcc=2

[Barret M82A1]
Damage=1
FireInterval=20
Ammo=25
ReloadTime=95
Speed=255
BulletStyle=3
StartUpTime=0
Bink=10
MovementAcc=20

[FN Minimi]
Damage=1
FireInterval=1
Ammo=100
ReloadTime=200
Speed=150
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=15

[XM214 Minigun]
Damage=1
FireInterval=3
Ammo=200
ReloadTime=255
Speed=255
BulletStyle=1
StartUpTime=50
Bink=5
MovementAcc=25

[Flamer]
Damage=1
FireInterval=2
Ammo=200
ReloadTime=5
Speed=125
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=1
Speed=255
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=1
Speed=255
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=1
FireInterval=6
Ammo=1
ReloadTime=3
Speed=255
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=1
FireInterval=2
Ammo=10
ReloadTime=100
Speed=255
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=1
FireInterval=1
Ammo=10
ReloadTime=150
Speed=255
BulletStyle=10
StartUpTime=0
Bink=0
MovementAcc=75

[Punch]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=1
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=1
FireInterval=1
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=1
FireInterval=1
Ammo=100
ReloadTime=1
Speed=2000
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

Give them a real try with other players and tell me how it feels.

Sticky
June 30, 2005, 12:58 pm
[URL]