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Beta 4
Soldat Forums - Misc - Soldat Beta Testing
Michal Marcinkowski
July 21, 2005, 7:38 pm
I think I fixed all 1.2.2d bugs. Just one old bug fixed as far as I remember:

- Fixed realistic mode visibility point, so players with head in ceiling are visible
- Modified capture points for player = 20 points
what do you think?

This version has self-bink implemented on autos. Set negative values of bink to make this work like Bink = -20. Check how it works/feels/plays.
I will be gone next week and I want this version to be out after that. So I let you manage the weapon balance tweaking. Try to find the perfect solution with weapons.ini. Ask Grand_diablo to change the server settings and make Slaughter Sessions. I know it won't be the same without me but do it :). If you insist we can do one tomorrow (Friday) at the usual time, what do you think?

Patch: http://www.soldat.pl/temp2/beta122e.zip
Server: http://www.soldat.pl/temp2/serverpatch2341.zip

The map voting is a little screwed I realize now but it's no problem.

MisterX
July 21, 2005, 7:42 pm
Too bad we can't test recoils. But if you say you won't implement this for sure, ok. At least we have the chance to change the selfbink completely on our own, nice :) Have a nice time at whereever you go to. Let's hope the balancing stuff is done until you're back..

N1nj@
July 21, 2005, 7:50 pm
Good job on fixing the bugs, Michal. I think we should do a slaughter session tomorrow same time. I will be there.

Chakra`
July 21, 2005, 7:51 pm


Just a quick browse of the list of changes. Looks fun.

[USSOCOM]
Damage=176 <--was about 181-3 wasn't it? yay!
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=176 <--was 205, also yay
FireInterval=22
Ammo=7
ReloadTime=103 <--was a little less
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[HK MP5]
Damage=118
FireInterval=6
Ammo=30
ReloadTime=95 <--i think this was 105 last time
Speed=190
BulletStyle=1
StartUpTime=0
Bink=-20
MovementAcc=1

[Ak-74]
Damage=119 <---damage gone up by 1 point?
FireInterval=11
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-35
MovementAcc=1

[Steyr AUG]
Damage=76 <--also up 1?
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-38
MovementAcc=1

[Spas-12]
Damage=126
FireInterval=34
Ammo=7
ReloadTime=175
Speed=140
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=252 <---damage is back up
FireInterval=32
Ammo=4
ReloadTime=75
Speed=330
BulletStyle=1
StartUpTime=0
Bink=16
MovementAcc=3

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=4
StartUpTime=0
Bink=15
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=6

[FN Minimi]
Damage=89 <--also up 1 point
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=2

[XM214 Minigun]
Damage=55
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=-8
MovementAcc=1

[Flamer]
Damage=1000
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=215000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=30
ReloadTime=65
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=600
Speed=230
BulletStyle=12
StartUpTime=26
Bink=0
MovementAcc=1

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1

MisterX
July 21, 2005, 7:55 pm
Already noticed a great issue with the selfbink: When you hold the fire-button down, you get binked, fine. But once you stop holding it for a little moment, the bink seems to be resetted, so there's no bink again once you start firing again. But it should more likely be similiar to the overheating of the stat gun, so if you stop firing for only a very short time, you're still binked when starting firing again.

[Edit]
Okok, noticed it isn't like that. But the time the bink needs to be at zero again is very, very low. Too low if you ask me.

Deleted User
July 21, 2005, 7:57 pm
quote:Originally posted by Michal Marcinkowskiwe can do one tomorrow (Friday) at the usual time, what do you think?

Uhh, I should be ok for that :)

DeMonIc
July 21, 2005, 8:12 pm
Okay for me too I hope :)
We'll do you proud, or atleast try to!

Deleted User
July 21, 2005, 8:41 pm
All the autos 'feel' right so far. Very fair as far as I can tell.

However, I think there should be some way to make it so that crouching and proning both decrease the self-bink.

grand_diablo
July 21, 2005, 8:50 pm
I agree with Lapis. The selfbink is right imo, it can be controlled just by shortly stop the shooting, so it decreases the spray.

weee, the LAW-Airshot is gone, thanks :)

FliesLikeABrick
July 21, 2005, 8:57 pm
i havent been able to attend a single beta session yet, fts.

Soap
July 22, 2005, 1:15 am
I'm really satisfied with these weapon settings.

Michal Marcinkowski
July 22, 2005, 2:57 pm
I updated the server. Fixed the nade bug and added '/loadwep xxx' loads xxx.ini settings.

grand_diablo
July 22, 2005, 4:15 pm
hurray for teh one and only Michal!

Michal Marcinkowski
August 2, 2005, 3:02 pm
Did anyone fix ctf_B2b?

EDIT: OK, nevermind I found it.

N1nj@
August 2, 2005, 3:07 pm
It is according to dibo in this thread: http://archive.forums.soldat.pl/topic.php?topic_id=25418

quote:Originally posted by grand_diabloIve fixed the mentioned problems of B2b, Viet and Voland

hope you don't mind either :)

http://www.denacke.net/Dibo/maps/Maps_fixed.zip