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RC version
Soldat Forums - Misc - Soldat Beta Testing
Michal Marcinkowski
August 2, 2005, 10:09 pm
Ladies (?) and gentlemen I present you the release candidate version. We are close to the final release, I already feel the excitment.
Please check if nothing is missing. If there are any serious bugs please post immediatly.
As for the weapons balance, I took combined mod v2, nerfed the Ruger a bit and decreased self-bink slightly.
Also crouching and proning reduces self-bink.

http://www.soldatforums.com/temp/soldatpatch121-122.zip
http://www.soldatforums.com/temp/soldatserver235.zip


Changelog 121-122:
quote:
- Added new gamemode: Hold the Flag
- Added new maps: htf_Mare (by Demonic/Legend), Daybreak, inf_Moonshine (by chakapoko maker), htf_Void (by MM),
ctf_Nuubia (by Troskal) htf_Boxed, htf_Futura, htf_Nuclear (by grand_diablo), htf_Arch (by Sticky)
htf_Desert (by DeMonIc)
- Added possibility to throw away flag (press jump + crouch buttons at once, default W + S)
- Added dodge move - pressing the jets button while jumping backwards makes the player do a back-flip
- Added flames from flamer stick to victim and make him die slowly in pain, flames can stick to other people
- Added team player names appear on screen borders (F2 key turns this on/off)
- Added bullet statistics after kill (distance of shot, airtime and number of ricochets)
- Added add, delete to favourite servers list buttons. List holds now server names, IPs, ports and passwords.
- Added reason and voter displayed on map or kick vote
- Added when playing on a weapons mod server all weapon statistics are shown in weapons menu
- Added when selecting weapons little help messages appear (for new players, dissappears after few runs of game)
- Added autocomplete button (Tab), when you type the beginning of someones name and hit Tab it will auto complete
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Added spectator can use free cam by pressing jump button (default W button)
- Added names appear next to players when in spectator mode
- Added menu option to specify amount of kills/deaths to win/lose weapon in advance mode
- Added selection of No weapon for secondary
- Added penalty time in Infiltration and HTF when teams are uneven
(points are added every 5 seconds + 2 seconds for every uneven team member)
- Added penalty for capture points in Infiltration when teams are uneven
(30 points for capture - 5 points for every red team member more)
- Added full weapons modifications (edited in a file 'weapons.ini'),
servers with weapons mods have a prefix '(WM)' in their name
- Added Infiltration and HTF options in soldat.ini -
Blue_Points_Time (time for blue team to get point in seconds); Red_Points_Capture (amount of points for capture);
HTF_Points_Time (time to get point in seconds)
- Added soldat.ini options Max_Flood_Warnings, Max_Ping_Warnings, (warnings until kick),
MaxConnections (max file server connections, tweak this if server crashes on map download)
Disable_AntiCheat_Kick (basicly disables anti-cheat), TooMuch_Packets_*, Flooding_Packets_*
(specifies amount of packets from client when flooding occurs)
- Added soldat.ini options for setting packet send rate T1_*, works when connection type is set to T1 (Internet_Connection=3)
example: T1_Snapshot=40, sends this packet every 40 ticks (60 ticks = 1 second).
- Added KillConsole_Length and MainConsoleLength value to soldat.ini
- Added running Soldat mods through "-mod" parameter ex. "Soldat.exe -mod HarryPotter" - loads all graphics, sounds and txt files
from folders in Soldat\Mods\HarryPotter
- Added file "Soldat\Txt\font.ini", allows to change in-game font (useful for mods and translations)
- Added flame animations are now in different files than explosion (for mod-makers)
- Added files "m2-2.bmp" and "bow-2.bmp" so these weapons don't have to be symmetrical (for mod-makers)
- Added client command "/info" - displays info from server about address, timelimit, nextmap etc.
- Added command "/loadwep" for reloading 'weapons.ini', useful for tweaking settings
- Added /loadwep command works with other files eg. /loadwep weapons121 (loads weapons121.ini settings)
- Added command "/loadcon" for reloading the config file (soldat.ini) while in-game, useful for tweaking network settings
- Added command "/gamemode X" for changing gamemodes (X = 0 DM, 1 PM, 2 TM, 3 CTF, 4 RM, 5 INF, 6, HTF)
- Added commands: "/advance 0-1", "/realistic 0-1", "/survival 0-1", for changing server game settings (eg. /realistic 1)
- Added command "/unbanlast" unbans last vote/server/admin ban
- Added command "/banlast" (similar to /kicklast, bans the last person that entered the server, ban works for 1 hour)
- Added command "/kill X" (X can be player's number or name) (of course this is an admin command)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots
of players, can be turned off in soldat.ini 'PacketRate_Adjusting=0')
- Added working pause for server and players
- Added if player which is being voted on leaves the game then he gets temporarily banned
- Added different files of gostek for second team (for mods, possibility of two different looking teams)
- Added different files for weapon muzzle fires (for mods)
- Added F8 button for fast forwarding demo playing
- Added new anti-cheat detection methods
- Added self-bink on auto weapons - gun becomes innacurate while auto-firing
- Modified all weapons rebalanced
- Modified weapons: shotgun has more kickback, less horizontal boost for minigun
- Modified LAW has startup time, hold fire for about 0.3 seconds to fire
- Modified bodies preserve velocity after death
- Modified survival mode round ends when everybody on team is killed in CTF and capture point is added for winners
- Modified in survival mode all players and flags respawn after round end
- Modified player joining a survival mode game is dead until end of round
- Modified flame god mode time is shorter (10 seconds) and works on all gamemodes
- Modified flamer is not lost after flame god mode, can be thrown away after but dissapears
- Modified increased radius of pick up (flags, boxes, weapons) slightly
- Modified cursor gets bigger when bink effect occurs (eg. when hit by bullet holding Barret)
- Modified when calling a vote you need to type the reason for the vote
- Modified can't call a vote for 2 minutes after previous vote
- Modified chat taunts are automaticly sent after pressing Alt+key, after pressing the chat button they can be selected the old way
- Modified mp3 music volume is independent from sound volume (Music volume option works for mp3)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled "/adminpass" command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified bullet hit damage ratio for head, 5% less damage (current ratios: legs 90%, torso 100%, head 115%)
- Modified network bullet start position according to player ping and bullet owners ping
- Modified spectator cam is faster
- Modified flood kick ban is 20 minutes now
- Modified capture points for player = 20 points
- Modified game admins cannot be kicked
- Modified server is automaticly unpaused if all players disconnect
- Modified idle kick time lowered to 3 minutes
- Modified "/setteam5" works on all game modes
- Modified automatic ping sort works only after whole list is downloaded or cancel pressed
- Modifed or fixed maps Arena2, ctf_B2b, ctf_Viet, remade ctf_Voland (by grand_diablo)
- Fixed grenade selfkilling
- Fixed chainsaw collision so it is possible to massacre bodies
- Fixed not being able to chat on map change
- Fixed time does not flow if game is paused
- Fixed mp3 playing when list loops
- Fixed Advance mode cheat allowing to pick a disabled weapon with the keyboard
- Fixed server host bullet hit boost effect
- Fixed LAW exploit (dropped LAW must be reloaded)
- Fixed alt+F4 doesn't make a screenshot
- Fixed server-client time synchronization
- Fixed friendly fire for clients (team players don't bleed if it is off)
- Fixed if holding two weapons of the same kind - losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed causes of weapon jamming after reload
- Fixed causes of mute bug
- Fixed causes of invisible bullets in multiplayer
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)
- Fixed "biodro.bmp", "biodro2.bmp" and "reka.bmp"
- Fixed player does not join same team if chosen from change team menu (can be used for canceling the menu)
- Fixed paused server can be joined
- Fixed modified animations bug
- Fixed no respawn time showing after changing team from spectator
- Fixed changing video mode when joining server with wrong password
- Fixed soldat.ini value "Record_Time=", time in minutes of the autodemo rerecording
- Fixed all filelogs are now updated every minute only (can be specified in soldat.ini "LogFilesUpdate=")
- Fixed realistic mode visibility point, so players with head in ceiling are visible

N1nj@
August 2, 2005, 10:24 pm
You probably get this a lot, but I love you, Michal!

Chakra`
August 2, 2005, 10:31 pm
No you don't, you just love his body. I love you!


By the way, whats changed since the last beta? The backflip seems more forced vertical, which I like. Could just be my imagination.

I also appear to be a Major instead of a humble Soldier. About time i had a promotion.

Sticky
August 2, 2005, 10:38 pm
I... I don't know what to say. All I can think of is, "your avatar doesn't appear to be working." Oh there it is

grand_diablo
August 2, 2005, 10:43 pm
wee!

Any other changes except bugfixing? (changelog!! :P )

Soap
August 2, 2005, 11:04 pm
Are any more new maps going to be included? There are a few that have been floating around the community lately that I could recommend.

Michal Marcinkowski
August 3, 2005, 11:48 am
I added the changelog to the post.
I fixed some stuff in this version. I think I found the problem for the server crash on file download, I hope. Something was added but I don't remember... :(

m00`
August 3, 2005, 12:07 pm
I think you should change the default name back to Soldier, Major doesnt sound nice :(

Chakra`
August 3, 2005, 12:14 pm
Chrjst...that list of changes is about 3 pages long man.


Just wondering but...considering we've got things like: backflip, full weapons editor, weapon stats on kills, team player names at the side of your screen, auto taunts, a favourites list in the lobby, a new mode, a throwable flag, gostek for each team, fast forwardable demos, and so many tweaks and fixes that it pretty much changes every small corner of Soldat as we know it...

Instead of calling Soldat 1.2.2, do you think we should take the next step and call this version ..................











Soldat: Chakra edition?

Michal Marcinkowski
August 3, 2005, 12:29 pm
Maybe:
"Soldat - The magical adventures of Chakra in Michael's Neverland.".


Hmm I never said to the public that I'm releasing 1.2.2, I could rename it ;).

Deleted User
August 3, 2005, 12:35 pm
Yeah, call it Soldat 1.3. That would be exciting :D

(Although I prefer 'Soldat: Chakra Edition')

Psyl3ntShad0w
August 3, 2005, 2:45 pm
or...

Soldat 2 vers. 1.0

grand_diablo
August 3, 2005, 3:12 pm
1.3.0 is fine :D

Deleted User
August 3, 2005, 3:15 pm
So much has changed in this version of Soldat, and now with the built-in weapons editor.. maybe its time for Soldat 2.0? People are going to take the game places, there's going to be a lot of changes with the community and their weapon mods, and this is a real defining moment for the game.

DeMonIc
August 3, 2005, 3:20 pm
The name "Soldat 2.0" would fit a Soldat that has really major changes. Like that Pacman-like warp through walls thing.
But it's totally up to big M.

grand_diablo
August 3, 2005, 3:25 pm
I think to call it 2.0, it'd need more graphical changes ;P

Michal Marcinkowski
August 3, 2005, 5:56 pm
I will name it Soldat 2 and charge 1$ from every bullet shot in-game.

Seriously, 1.3 is fine. The changelog from 1.1.5 to 1.2 was just a bit longer.

Kazuki
August 3, 2005, 7:32 pm
Michal said in one of his interviews that he wouldn't make Soldat 2. ;) 1.3.0 would be perfect, methinks.

Hitman
August 3, 2005, 8:02 pm
quote:"Soldat - The magical adventures of Chakra in Michael's Neverland.".Haha, that's wrong on so many different levels.

Chakra`
August 4, 2005, 8:51 am
But you so want it to happen really, don't you. :)